Robotics

Robotics: A solution for a digital Age Learning

Session Description

Fun, challenging, and practical robotics classes from elementary

through high school. We’ll explore 25 ideas to

motivate and activate creative thinking.

Presenter Background

Elizabeth Pinzon is Cybernetic and System Engineer by Universidad La Salle in Mexico. She has been in charge of the Educational Technology section at Los Altos School in Guadalajara. Elizabeth has developed Ed Tech vision for her school and she has created one of the first all-girls robotics team in Mexico, these teams have participated in multiple national and international contests.

Now, Elizabeth is working the e-learning procedures for all the institution. Last year she presented a Student Showcase about Robotics and eBooks in the ISTE 2010 in Philadelphia and in the previous year, 2009 in Denver, Colorado she presented a guide to make a Podcast in French.
She is certified by Carnegie Mellon as a “Professional Development VEX PIC & CORTEX Robotics Teacher” and has more then 4 years working in the inclusion of girls in Robotics.

 

NETS•S 

1.      Creativity and Innovation

Students demonstrate creative thinking, construct
knowledge, and develop innovative products and
processes using technology.
a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal
or group expression
c. Use models and simulations to explore complex
systems and issues
d. Identify trends and forecast possibilities

3.      Research and Information Fluency

Students apply digital tools to gather, evaluate,
and use information.
a. Plan strategies to guide inquiry
b. Locate, organize, analyze, evaluate, synthesize,
and ethically use information from a variety of
sources and media
c. Evaluate and select information sources and digital
tools based on the appropriateness to specific tasks
d. Process data and report results

4.      Critical Thinking, Problem Solving,

and Decision Making
Students use critical thinking skills to plan and
conduct research, manage projects, solve problems,
and make informed decisions using appropriate
digital tools and resources.
a. Identify and define authentic problems and
significant questions for investigation
b. Plan and manage activities to develop a solution
or complete a project
c. Collect and analyze data to identify solutions
and/or make informed decisions
d. Use multiple processes and diverse perspectives
to explore alternative solutions

6.      Technology Operations and Concepts

Students demonstrate a sound understanding
of technology concepts, systems, and operations.
a. Understand and use technology systems
b. Select and use applications effectively
and productively
c. Troubleshoot systems and applications
d. Transfer current knowledge to


NETS•T

1.      Facilitate and Inspire Student Learning
and Creativity

Teachers use their knowledge of subject matter,
teaching and learning, and technology to facilitate
experiences that advance student learning,
creativity, and innovation in both face-to-face
and virtual environments.
a. Promote, support, and model creative
and innovative thinking and inventiveness
b. Engage students in exploring real-world issues
and solving authentic problems using digital tools
and resources
c. Promote student reflection using collaborative
tools to reveal and clarify students’ conceptual
understanding and thinking, planning, and
creative processes
d. Model collaborative knowledge construction by
engaging in learning with students, colleagues,
and others in face-to-face and virtual environments

2. Design and Develop Digital Age Learning
Experiences and Assessments

Teachers design, develop, and evaluate authentic
learning experiences and assessment incorporating
contemporary tools and resources to maximize content
learning in context and to develop the knowledge,
skills, and attitudes identified in the NETS·S.
a. Design or adapt relevant learning experiences that
incorporate digital tools and resources to promote
student learning and creativity
b. Develop technology-enriched learning environments
that enable all students to pursue their individual
curiosities and become active participants in setting
their own educational goals, managing their own
learning, and assessing their own progress
c. Customize and personalize learning activities
to address students’ diverse learning styles,
working strategies, and abilities using digital tools
and resources
d. Provide students with multiple and varied formative
and summative assessments aligned with content
and technology standards and use resulting data
to inform learning and teaching

 

5. Engage in Professional Growth and Leadership

Teachers continuously improve their professional
practice, model lifelong learning, and exhibit
leadership in their school and professional
community by promoting and demonstrating
the effective use of digital tools and resources.
a. Participate in local and global learning communities
to explore creative applications of technology to
improve student learning
b. Exhibit leadership by demonstrating a vision of
technology infusion, participating in shared decision
making and community building, and developing the
leadership and technology skills of others
c. Evaluate and reflect on current research and
professional practice on a regular basis to make
effective use of existing and emerging digital tools
and resources in support of student learning
d. Contribute to the effectiveness, vitality, and selfrenewal
of the teaching profession and of their
school and community

 

Purpose & Objectives

During the exposition the participants will have the experience to start involving the students into robotics, through simple challenges and will get to know the program of challenges which allow to develop the ISTE standards and skills necesary to problem solving.
Using Mac and PC platforms participants will program LEGO and VEX robots to solve an example of a challenge helped by our students expositors.
At the end of the experience, they will have to design a new activity when digitalized, will be available to all participants in our web page.

 

 

Supporting Research

Robin Shoop and Jesse Fot from Carnegie Mellon Robotics Academy.
VEX Curriculum with RobotC from Carnegie Mellon Robotics Academy.
Cibernetica Aplicada: Robots Educativos by Jesus Salido
http://www.roboticaeducativa.com/sitio/modules/news/
http://cfievalladolid2.net/tecno/cyr_01/robotica/index.htm
http://www.xataka.com/categoria/robotica
Journal of Research on Technology in Education
Technology, innovation, and educational change by Robert B. Kozma, ISTE Publications
Panteras Team from Mexico city.