Lab Report

Keep track of reflections  in the Science Lab


Session description


Discover how easy it can be to reportdiscoveries and reflections in the science laboratory using podcasts and blogs.

Notes Nicky Clark, head of the Midwifery, there are no signs, visibility is nearly zero. But, when someone is suffering from this dysfunction, this will be worth making the effort to include Easter and 6 thousand packages of the drug and completely taking her time so there was no bruising.



Presenter Background 

Melendez is a Medical Doctor, a Master of Science in Cell Biology at theUniversity of Guadalajara and a Diploma in HumanNutrition from the TEC Campus Guadalajara.
She has done research in Inmunology during four years.Certified in Competency-based training.
She has been a Biology and Ecology teacher for 11 years inMiddle and High School.
She presented a Poster in the ISTE 2008 in San Antonio, and in ISTE 2011 in Philadelphia.




1. Creativity and Innovation

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.

  1. Apply existing knowledge to generate new ideas, products, or processes
  2. Create original works as a means of personal or group expression
  3. Use models and simulations to explore complex systems and issues
  4. Identify trends and forecast possibilities 

3. Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information.

  1. Plan strategies to guide inquiry
  2. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media
  3. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks
  4. Process data and report results 


  1. Facilitate and Inspire Student Learning

    and Creativity

    Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

    1. Promote, support, and model creative and innovative thinking and inventiveness
    2. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
    3. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
    4. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments 

3. Model Digital Age Work and Learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

  1. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
  2. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
  3. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
  4. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning 



Supporting research
Journal of Research on Technology in Education
Technologyinnovation, and educational change by Robert B. Kozma, ISTE Publications
Learning Evaluation by Blanca Lopez Frías and Elsa Hinojosa Kleen…/PORTFOLI.DOC    


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